An Idea re: training and levels and experience
Posted: Sat, 01 May 2010 17:23:54 +0000
This kinda requires a game reset to get the full benefit of what I'm proposing.
Now, instead of having an experience bar that simply increases when you level up and empties right out, I propose Orsm chane the whole thing to a total bar instead of how it is right now. When the player reaches the end of the bar, the player levels up, and the bar doubles in capacity, but the experience will remain.
ie. A player at level 1 has an experience bar capacity of 10. As soon as this player reaches 10 experience, the experience bar increases immediately to 20. Likewise, to get a player to level 100, someone would have to log a serious amount of gametime over, maybe, 2 years to even reach it. Formula when leveling up: [level 1 experience bar capacity]*2^([level]-1). This part is the part of my devious plan that will cause much hardship. You can be rest assured, though, that nobody would reach level 100 in this lifetime. The TSPL formula would stay the same.
Part 2 of this plan requires training fees on a sliding scale. Level 1s would pay a ridiculously low amount, say, 500, per 5 energy used. That's the important part: payment must be per 5 energy used, no discounts. Level 50s under this plan would be, say, 50k per 5 energy. Fee would be proportional to EC average market price, to account for inflation the admin can't see.
Now, instead of having an experience bar that simply increases when you level up and empties right out, I propose Orsm chane the whole thing to a total bar instead of how it is right now. When the player reaches the end of the bar, the player levels up, and the bar doubles in capacity, but the experience will remain.
ie. A player at level 1 has an experience bar capacity of 10. As soon as this player reaches 10 experience, the experience bar increases immediately to 20. Likewise, to get a player to level 100, someone would have to log a serious amount of gametime over, maybe, 2 years to even reach it. Formula when leveling up: [level 1 experience bar capacity]*2^([level]-1). This part is the part of my devious plan that will cause much hardship. You can be rest assured, though, that nobody would reach level 100 in this lifetime. The TSPL formula would stay the same.
Part 2 of this plan requires training fees on a sliding scale. Level 1s would pay a ridiculously low amount, say, 500, per 5 energy used. That's the important part: payment must be per 5 energy used, no discounts. Level 50s under this plan would be, say, 50k per 5 energy. Fee would be proportional to EC average market price, to account for inflation the admin can't see.