Classes and Specialization

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Classes and Specialization

Postby The.System.is.HUNG on Thu, 08 Jul 2010 07:00:50 +0000

This game can be more inviting to common RPG players if we expand a little.

Players could choose a class that produces bonuses during play and training. Below are proposed classes and their bonuses:

HACKERS:
* DOS Specialists, stronger in arena, adds strength to gang and enable DDOS Attacks from gangs

* Virus Coders, creates double strength viruses at all levels as player levels they can gain full customization over viruses, adds gang level virus capabilities to gang

* Cyber Thieves, steal double cash in arena and bank hacking, can steal from rival gangs

* Spammers, 2-4x multipliers on grid searches and server scans, can steal webs from rival gangs


NETGUARDS:
* Firewall Specialists, stronger in arena and can push their fw to other member, % multiplier to all gang members

* AntiVirus Engineers, immune to virus attacks can only create positive or +% patches/virii, can create +% bonuses for gangs

* Banking Managers, earn interest, enable and grant %interest to gang bank (clearly the gang bank is a sore spot, lets go with .01% per bank manager joined to gang)

* Server Administrators, can manage % more servers than game max, can donate server time to make webs for company.


(I am releasing the above ideas/intillectual property as public domain for open use in whatever fashion pleases you. If you think of something good to do with this info that is not CW related, please message me here for my outside email.)

What do you think?
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Re: Classes and Specialization

Postby Puppet Master on Thu, 08 Jul 2010 07:02:28 +0000

THiswill be implemented when i creat the CYBERWARS NATIONAL BANK
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Re: Classes and Specialization

Postby [POLY] returnofthamac on Thu, 08 Jul 2010 07:17:42 +0000

i like this idea alot...that would bring more fun to the game, everyone has their specific weaknesses and strengths, im down
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Re: Classes and Specialization

Postby Insane |GATE| Dwarf on Thu, 08 Jul 2010 08:07:02 +0000

its a big improvement on the white\black hat hacker idea. i like +1 for top suggestion
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Re: Classes and Specialization

Postby Captain of the OSX on Tue, 03 Aug 2010 19:18:37 +0000

Would users have to choose when they're making their account? Most people when they start the game would have no idea what to choose because they have no experience playing the game. The user ought not choose until level 5 or 25 days or something like that. Otherwise, Love the idea. +1
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