Auto-healing

This forum is to keep you informed of bug fixes and small game changes. Nuff said

How much time between auto-healings?

5 min
36
39%
10 min
12
13%
15 min
4
4%
20 min
5
5%
30 min
26
28%
1 h
7
8%
no auto-healings
3
3%
 
Total votes : 93

Re: Auto-healing

Postby Insane |GATE| Dwarf on Mon, 06 Jun 2011 13:04:24 +0000

Exactly, being dead has no meaning now. There is now no point in monitoring whether or not someone is alive to hack them repeatedly because you just wait the 5minutes.
While before it was an hour, the game was much larger. I'm in favour of 20minutes, but 30minutes has more practical application than 5minutes so its a good compromise in my opinion
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Re: Auto-healing

Postby [OSX]-Luffy- on Wed, 08 Jun 2011 22:49:13 +0000

[OSX]-Prince- wrote:[s]I like GK's idea makes it unknown and interesting[/s]

I think a set time would be better, an nice even split between 5 and 30
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Re: Auto-healing

Postby Andi on Fri, 17 Jun 2011 14:40:40 +0000

Insanely EPIC Dwarf wrote:There is now no point in monitoring whether or not someone is alive to hack them repeatedly because you just wait the 5minutes.

Like this counted when the auto-heal was one hour...
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Re: Auto-healing

Postby [OSX]-Luffy- on Thu, 30 Jun 2011 04:16:25 +0000

Andi wrote:
Insanely EPIC Dwarf wrote:There is now no point in monitoring whether or not someone is alive to hack them repeatedly because you just wait the 5minutes.

Like this counted when the auto-heal was one hour...


Actually, yeah. Before it would cost the person webs or cd to heal so they would have to question is it worth it, so they might stay dead for the rest of the hour, but with how it is now, they get to be back to life in 5 minutes regardless of whether they want to or not, and it just cost you a bunch more energy to try and keep them down when they aren't even having to try and come back to life.
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Re: Auto-healing

Postby Phildo on Sat, 06 Aug 2011 05:50:14 +0000

[EPIC]Gatekeeper wrote:This looks like a great time to throw a compromise into the mix. How about through all predictablility out of this game and outside of the daily resets having the auto repair happen at a random time between every 5-30 mins?


Yes, random would be awesome.
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Re: Auto-healing

Postby Mage5000 on Tue, 30 Aug 2011 18:41:49 +0000

why dont you just heal a certain amout every 5 or 10 minuites??
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Re: Auto-healing

Postby [7s] BlackStar on Wed, 12 Oct 2011 12:15:36 +0000

I just voted and didn't give much thought about it so I voted 5 mins, however I actually agree with Prince, so if it's possible I'd like to change my vote to 30 mins.
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Re: Auto-healing

Postby Myckaal on Sat, 22 Oct 2011 21:31:38 +0000

Mage5000 wrote:why dont you just heal a certain amout every 5 or 10 minuites??


From what I recall, that was one of the original ideas for it. Something like: 12 to 15% repair every 5 minutes. But it never got taken past the "just repair the entire firewall every 5 minutes" part.
All reality is subjective
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Re: Auto-healing

Postby [1] Digital Void on Wed, 02 Nov 2011 13:07:18 +0000

5min or 10min max.

Anything more then delete the TSPL or increase its value to 2000 per level
Move along numpty!
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topic nice

Postby Mortonclali on Wed, 14 Oct 2020 16:25:22 +0000

Nice topic. Nice topic. Nice topic. Nice topic.
Nice topic. Nice topic. Nice topic. Nice topic. Nice topic.
Nice topic. Nice topic. Nice topic. Nice topic. Nice topic.
Nice sait.
Special thanks to the project manager Alex_Mimo_Liza for the responsible and professional solution of the tasks.
https://damainmyememeii.com
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Re: Auto-healing

Postby zero????7 on Wed, 17 Mar 2021 21:49:19 +0000

Andi wrote:Please vote for what's your oppinion about the best time between auto-healing.

Thanks,
Andi


I opt for something original. Thanks to the simplicity of the LAMP stack, and our progress over 15 years of keeping it, virtually the same; perhaps this vote should become a part of the game.

How about the auto-reboot time be contingent upon the present poll. This would open up a new realm of strategy in the way of gang wars, and quite possibly other unforeseen aspect