|TMz| adam wrote:Your proposed idea covers issues with super-powered old players, slow-starting players, and inflation, bravo! However, making the fee proportional to the EC price could cause trouble because we're no longer "choosing" our EC price, just the label we call a price. Maybe the "EC store", someone mentioned previously would help with this issue. Doubt this will happen since we already had the previous reset months before, but I like the idea.
It should also be brought up that with the TSPL staying the same, everyone would be capped at xx level and everyone would have maxxed stats to fit the tspl. That might take something from the game...
In the old CW, EC prices inflated to ridiculous amounts depending on the news the admins decide to tell us (eg. When there was news of a game reset, EC prices went up to 5bil per as players bought all they could to get the highest rank possible). It would make players more conscious of what's happening to their money as they train so that we don't get superpowered freaks all over the place.
13977 wrote:i see where youre coming from but i dont think it quite fits this game as stated. cw is a more fast paced than your idea allows. if a game were like you suggest you might as well only auto heal on daily reset instead of hourly.
I know, but imo CW as never meant to be fast-paced. Before ECs were introduced (and you can attest to this more than me), I doubt there was such thing as "uber-inflation" or, before Strfg, there was no such thing as "uber-donating" either. Heal every hour is still possible because the training and the cost that goes into it doesn't relate to kills like using ECs and training with them does.
Rusty wrote:I don't see what 'keeping the experience' does to this plan. You would effectivly just change the formula from where you mention the [user level -1] to [user level -2] and be able to remove the exp each time. However, this would make getting IQ up to 500 impossible, as you need to be about level 40 to do so and it would make weapons much more difficult, as you need to be at a high level to use them etc. Simply changing the TSPL formula may be easier on everyone, or using a forumula such as [ROUND_UP((1.2^USERLEVEL) * 2) + 50], where the 1.2 can be replaced by any number between 1 and 2.
The second idea keeps getting momentum, but still holds the fact that is simply just energy for energy if you were to sell ECs to make the money to use the facility, and simply changing the formula would do that with less coding hassle.
Keeping the experience doesn't make it as impossible to reach the next level when it comes down to it. The formula only covers the experience bar capacity. How it fills up is entirely up to Aoen and Orsm. As for getting to 500 IQ, that's the whole point. It would slow down the game immensely, preventing uber-inflation from ever happening, ever. That was the entire consequence of this plan: inflation would never happen, and if it did it would affect everyone. Lastly, I have no idea what you babbled about in that last bit, starting with "Simply change the TSPL..." I don't care about the formula or the complex coding that would result; you can figure it out later. The principle in the idea is what's fundamental here, not how it'll be done just yet.
Ozy {DD} wrote:Not A Moose wrote:This kinda requires a game reset to get the full benefit of what I'm proposing.
Since you aren't playing anyway .. .. why even bother ..
Because although I don't play, I still care about this game very much, even if there are some loathsome people out there.